Name | projectile hits |
Event Lines | <projectile> hits |
Triggers | When a projectile hits a block or an entity. |
Generated Examples | on projectile hits:
after arrow hits: |
Has Player | when the entity that was hit is a player, or when the shooter is a player if no entity was hit. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link. |
Has NPC | when the entity that was hit is a npc, or when the shooter is a npc if no entity was hit. |
Switches | entity:<entity> to only process the event if an entity got hit, and it matches the specified EntityTag matcher.
block:<block> to only process the event if a block got hit, and it matches the specified LocationTag matcher. shooter:<entity> to only process the event if the projectile was shot by an entity, and it matches the specified EntityTag matcher. |
Contexts | <context.projectile> returns an EntityTag of the projectile.
<context.hit_entity> returns an EntityTag of the entity that was hit, if any.
<context.hit_block> returns a LocationTag of the block that was hit, if any.
<context.hit_face> returns a LocationTag vector of the hit normal (like '0,1,0' if the projectile hit the top of a block).
<context.shooter> returns an EntityTag of the entity that shot the projectile, if any.
|
Cancellable | True - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false' |
Has Location | True - This adds the switches 'in:<area>', 'location_flagged:<flag>', ... |
Synonyms (Search Aid) | entity shoots |
Group | Entity |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/ProjectileHitScriptEvent.java#L17 |